Opened 8 years ago

Closed 8 years ago

Last modified 8 years ago

#3693 closed Feature Requests (fixed)

unordered_set::erase(iterator) complexity

Reported by: jzwinck@… Owned by: Daniel James
Milestone: Boost 1.42.0 Component: unordered
Version: Boost 1.41.0 Severity: Problem
Keywords: unordered_set unordered_map erase iterator complexity n2023 Cc:


Recently raised on the Developers mailing list is the issue that unordered_set::erase(iterator) has complexity O(bucket_count):

The same issue came up just three weeks ago on the GCC bug tracker:

It was also warned about in 2006:

Slightly related, a change to Boost.MultiIndex (made by the author of n2023): 33914

Daniel James suggested in the Developers thread that I should file this ticket. My desired outcome is the ability to erase by iterator from an unordered_set or unordered_map in constant time. The name of the method is not important to me; I suggested erase_fast or erase_void just to get the ball rolling.

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Change History (7)

comment:1 Changed 8 years ago by anonymous

related to #3668 (same issue in Boost.Intrusive)

comment:2 Changed 8 years ago by Daniel James

Resolution: fixed
Status: newclosed

Fixed in [58403] on trunk, [58605] on release. I called it erase_return_void.

comment:3 Changed 8 years ago by anonymous

Resolution: fixed
Status: closedreopened

reopening this because there appears now to be a consensus to change the result of erase() to "void":

comment:5 Changed 8 years ago by Daniel James

Resolution: fixed
Status: reopenedclosed

I've created a new ticket (#3966) for this.

comment:6 Changed 8 years ago by Daniel James

Btw. I'll wait until after the next meeting before dealing with this, I think it should be in time for the next release.

comment:7 Changed 8 years ago by anonymous

GCC reverted the changing the return type to void: erase (once again) returns an iterator, referencing the Dinkumware implementation.

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